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Figure 19.27
A square face and animated normals. |
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Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Group { children [ # Animated shape Shape { appearance Appearance { material Material { } } geometry IndexedFaceSet { coord Coordinate { point [ -1.0 -1.0 0.0, 1.0 -1.0 0.0, 1.0 1.0 0.0, -1.0 1.0 0.0, ] } normal DEF AnimNorm Normal { vector [ 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, ] } coordIndex [ 0, 1, 2, 3 ] normalIndex [ 0, 1, 2, 3 ] normalPerVertex TRUE } }, # Animation clock DEF Clock TimeSensor { cycleInterval 4.0 loop TRUE }, # Animation normals DEF NormPath NormalInterpolator { key [ 0.0, 0.5, 1.0 ] keyValue [ # time 0.0 normals 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, # time 0.5 normals 0.0 0.0 1.0, 1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 0.0 1.0, # time 1.0 normals 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, ] } ] } ROUTE Clock.fraction_changed TO NormPath.set_fraction ROUTE NormPath.value_changed TO AnimNorm.set_vector